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Introduction[]

As stated in the game page, Hack My Love does have multiple endings that have its own requirements to get them.

For those who don't know, the game has its point system where it will count points for the love interests based for the player's interactions. So, you can pick a specific choice that will give that character one point. This will apply to every love interest in the game and the total count for every single of them will determine you the kind of ending you will get.

Without further ado, let's jump into how the point system works!

Point System[]

When the story is started or restarted, the amount of points for each character are shown below:

Hamasaki = 0
Megumi = 0
Reika = 0

There are 4 choices in the story for each character that will give points, and those will determine your fate at the end, as well as others' fates.

But how do you know whether or not you got those points?

Simple. After you made a choice that would give you a point, the game will eventually show you this icon:

There are some crucial choices that you can pick in the story, and I have them sorted out in the next section.

So, let's take a look at those!

Point Additions[]

In this section, I've provided a table with choices with (Character++) at the end. Let's say it's (Reika++) at the end, then it will give Reika one point, and the same will apply to the other love interests.

I will be separating the interactions that will give points for each character, so you can figure out how to get your desired ending later!

Characters Chapters Decisions
1
  1. Let her feed me. [Premium] (Hamasaki++)
  2. Take the fork from her hand. (Hamasaki++)
  3. Refuse.
4
  1. The steak. (Hamasaki++)
  2. The pancakes. (Megumi++)
  3. Eat both. (Hamasaki++) (Megumi++)
  4. My noodles.
9
  1. I’d like a hot sponge bath. [Premium] (Hamasaki++)
  2. Just sit here, and talk to me. (Hamasaki++)
  3. I need some peace and quiet.
10
  1. Let’s do it! [Premium] (Hamasaki++)
  2. I’ll take your notes and study. (Hamasaki++)
  3. I don’t need your help.
2
  1. Tutor her. [Premium] (Megumi++)
  2. Give her your assignment. (Megumi++)
  3. There’s nothing I can do.
4
  1. The steak. (Hamasaki++)
  2. The pancakes. (Megumi++)
  3. Eat both. (Hamasaki++) (Megumi++)
  4. My noodles.
6
  1. Fix up her wound. [Premium] (Megumi++)
  2. Help her take care of the kitten. (Megumi++)
  3. Look away from the blood.
10
  1. Photo booth. [Premium] (Megumi++)
  2. Claw machine. (Megumi++)
  3. I can’t decide.
3
  1. Steal the book. [Premium] (Reika++)
  2. Offer to buy it for her. (Reika++)
  3. Suggest another book.
5
  1. Offer to help her with her bag. [Premium] (Reika++)
  2. Walk her home. (Reika++)
  3. Goodbye.
7
  1. I saw myself in it. (Reika++)
  2. It wasn’t written very well.
9
  1. I want to hold you. [Premium] (Reika++)
  2. You’re the reason I’m sane. (Reika++)
  3. I need to fix this on my own.

Note: The premium choices do not give more than 1 point. They are just the fancier version of the choices that gives the character points.

Endings & Conditions[]

You know how to get the points for each character, right? Good! Now, let's get to the nitty gritty.

Each ending has its own condition, it depends on how much points you have for each character. They are 3 good endings, 2 neutral endings, and 3 bad endings in the game. Here are the endings with their conditions:

Type Name Conditions
Good Reika's Happy End >
Hamasaki's Happy End >
Megumi's Happy End >
Neutral Forever Alone = 0
No Luck Around = 1
Bad Bloodbath End
  1. >= 2
  2. = and >
Hamasaki's Grim End = and >
Megumi's Grim End = and >

Note: It's worth noting that there are 2 versions of "No Luck Around" ending. The other version only has a few different lines compared to the first version. The version I showed on the table is the first version.

Reference[]

Highly recommend to download this guide file in case you want to look back at the guidance.

That's it. Good luck on finding the ending you wanted!

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